Features: • Supports Unity v - Unity x • Unlimited number of models and where the meshes; • Convert the textures of models to textures of terrain;. MTE is a mesh-based terrain editor containing 3 main functions: * Create mesh- based terrains directly. * Convert a terrain/mesh to a mesh-based terrain. Forum Note: Tool is already included in Mesh Materializer asset. Scripts are packed in dll. Basemap baking works only with Unity built-in terrain shaders.
If you create the Terrain Prefab, it won't work after you close Unity and run it again! That's because Unity Terrain should have Terrain Data file, which is NOT created using Object2Terrain converter: Originally when you create Unity Terrain, Terrain Data file is created too: You can find it inside Assets folder. Get your copy of EasyRoads3D on the Unity Asset Store, No speed limit, fast EasyRoads3D adjusts your Unity terrain object(s) to match the shape of the road . tl;dr; Would you guys buy a Unity Terrain replacement asset that uses a mesh- and-noise based workflow, and is lightning fast compared to.
This means importing a mesh or creating a unity terrain that then can have a splatmap yup there's actually a few assets that do that.